Score a Game

Introduction

You're ready to score a game! To make its examples easier to follow, this guide employs some symbols and images that mirror what you will see on the field.

Notation

Examples and Recipes use a simple shorthand:

Play Completion

Once you tap a play bubble it pops these options: When you continue a play, additional Complete () and Cancel (×) buttons appear around the pitcher's mound, in case you don't need to continue the play after all. Also, if any of the runners move up as a result, they appear as "ghosts" in their new positions. You will encounter typical cases for continuing a play as you read on.
Notes:
Play bubbles are aware of the current situation and only pop if they apply. For example, pops 2B (Double), GRD (Ground Rule Double), and E (Error), omitting singles, walks, or anything else that cannot result in the batter reaching second. Should only one play bubble apply, it is automatically selected

Play completion options are also aware of context. For example, after a GRD nothing further can happen, so is not available

Play bubbles use the abbreviated names common to scoring. Play Key below translates these into more descriptive terms

If you tapped the wrong play bubble, tap it again to see the full set. You can also back out of a play by tapping the offensive player again

You cannot currently change or undo a play once you have completed it

Scoring Scenarios

Scoring most plays follows a simple sequence:
  1. Tap an offensive player
  2. Tap a base or fielder
  3. Tap one of the play bubbles that pops up
  4. Tap a completion option to complete, continue, or cancel the play
  5. If you continued, repeat steps 1-4 until you record the play in its entirety
What follows breaks down each step for the batter and baserunners, with examples and extra tips to guide you.

Batter is Out (Ball in Play)

Tap the batter and note the large numbers that appear behind every fielder; these are the numbers assigned to each position to simplify scoring. Tap the first (or only) fielder to touch the ball, and SlickScore pops a list of play bubbles featuring the abbreviated play name and the position number of that fielder. Most often the plays fit into these categories:
Notes:
The E bubble is for errors that allow the at-bat to continue, almost always due to a fly ball dropped in foul ground

Batter Strikes Out

When you tap on the strike counter for the third time in an at-bat, strikeout bubbles automatically pop around the pitcher: K (Struck Out Swinging) and (Struck Out Looking). Tap the one that applies, e.g. K .
Notes:
If you cancel a strikeout, the 3rd strike is also removed

Baserunner is Out

Tap the baserunner then tap the first (or only) fielder to touch the ball, to pop a list of play bubbles featuring the abbreviated play name and the position number of that fielder. You are usually limited to OUT and CS (Caught Stealing). The sequence for a runner at 1st being caught by a throw from the catcher to the second baseman is CS 2 .

Double/Triple Play

A typical situation where the batter grounds into a 6-4-3 double play would proceed as DP 6 . The runner at first is automatically removed.

Multiple Outs, Runners Left On

Whenever a play results in fewer outs than there are players, each player who could be out pops up a toggle switch for that purpose: Tap the switch to match the player's status. To extend the example above, suppose there are runners at 1st and second, nobody out. A 6-4-3 double play that removes the runner at first, while the runner at 2nd advances, is DP 6 ⬅︎ .

Special Plays

Notes:
SlickScore's context awareness prevents impossible multi-out play bubbles from popping, so you cannot record a DP with two outs or a TP with one or more outs

Any player out on a play is crossed out with a red X, e.g.

Batter Reaches Base (Ball in Play)

In the simplest case, tap the batter and then the base (occupied or not) to pop up how they reached it. Any baserunners who are forced to advance will do so automatically. For example, the sequence to score a double is 2B .
Notes:
When runners advance, any runners ahead of them automatically advance only when they are forced. To move a runner up when they are not forced, continue the play and use the special ⬅︎ bubble (Advance on the Play). In the common situation of scoring a man from 2nd on a base hit, tap 1B ⬅︎

Batter Walks

Walks are similar to strikeouts; tapping the ball counter for the 4th time pops walk bubbles around 1st base: BB (Walk) and IBB (Intentional Walk). Tap the one that applies, e.g. IBB .
Notes:
If you cancel a walk, the 4th ball is also removed

Runner Steals Base

The sequence for a runner stealing 2nd is SB .

Advance on an Error

Errors are similar to outs in that you can tap a fielder to indicate who made the error. For example, to score a runner stealing 2nd base and then moving to 3rd on a bad throw by the catcher, use SB E .

Special Plays

Notes:
A Fielder's Choice pops an out switch because - technically - a Fielder's Choice does not require that any outs be recorded!

Play History

Starting with version 1.2, SlickScore builds a history of plays below the scoreboard, adding each play as you complete it. You can scroll the history if it grows beyond the screen. With this feature you have some new options:
Notes:
You cannot view plays from other innings if you are currently scoring a play. If you start scoring a play while viewing another inning, the most recent plays move into the history

You can only undo plays in the current inning, for the team currently at bat

Undo removes all parts of a play

Since you have a chance to undo the final play of an inning, the inning no longer advances automatically. Instead, a button will appear to let you move to the next inning when you are ready

Play Recipes

Dropped 3rd strike, catcher throws batter out at 1st K OUT 2
Dropped 3rd strike, batter reaches 1st on a wild pitch K WP
Strikeout, throwout of runner stealing 2nd K CS 2
Sac bunt runner from 1st to 2nd, catcher throws out batter at 1st SAC 2
Double steal from 1st and 2nd SB SB ~or~ SB
With men at 1st and 2nd, fielder's choice 1st to shortstop, runner at 1st out, runner at 2nd advances FC ⬅︎
Double scores runner at 1st, batter thrown out at 3rd by right fielder while trying to stretch to a triple 2B ⬅︎ OUT 9

Play Key

Batting
Play Abbreviation
Base Hit (Single) 1B
Double 2B
Ground Rule Double GRD
Triple 3B
Home Run HR
Walk BB
Intentional Walk IBB
Hit by Pitch HBP
Obstruction (Interference by Defense) OB
Base Running
Wild Pitch WP
Passed Ball PB
Balk BK
Stolen Base SB
Defensive Indifference DI
Advance on the Play ⬅︎
Defense
Strike Out (Swinging) K
Strike Out (Looking)
Fielder's Choice FC
Sacrifice (Bunt or Fly) SAC
Ground Out/Fly Out OUT
Pop Out P
Fly Out (or Foul Out) F
Line Out L
Double Play DP
Triple Play TP
Caught Stealing CS
Interference by Offense INT